The Metaverse
Maarten Kasanmoerawi
Head Marketing & Innovation
Galaxy Technology
Inhoud
1. The story behind Desa
2. Cijfers
3. The Metaverse
4. Conclusie en tips
5. VR experience
IMVU
1. Opgericht in 2004
2. 7 million active users, 1,2 million p/d
3. Omzet 10 tot 50 million USD
VRChat
1. Opgericht in 2014
2. 21.000 tot 40.000/d
3. Funding 95,2 million USD
Second Life
1. Opgericht in 2003
2. 900.000 users, active 200.000 p/d
3. Omzet 600 million USD (Cash-out 80 million)
More
- Minecraft | 141 million users | 160.69 million revenue
- Fortnite | 390 million users | 5 billion USD revenue
- Roblox | 45.5 million users | 1.9 billon
- Sandbox | 2 million users | 350 million USD Landsale
- Decentraland | Raise 26 million USD | 300.000 users / 18K p/d
Layers of Metaverse
1. Experience (Games, Virtual Worlds, Esport, Shopping
2. Discovery (Ad Networks. Social 3. Curation, Ratings)
3. Creators Economy (Design Tools)
4. Spatial Computing (3D Engines, VR/ AR/ XR)
5. Decentralization (AI, Blockchain, Crypto, NFT)
6. Human Interface (Mobile, Smartphones, Voice, VR Headset)
7. Infrastructure (5G, 4G, Cloud, GPU's)
De Metaverse is toekomst
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